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-
- OFFICIAL RITUAL
-
- The correct application of the action of the
- moveable images (representing the motion of
- The Ruling Angels over the Servient Squares)
- is called The Playe or Raying of the Chequers
- of the Tablets.
-
- By G. H. FRATER D.D.C.F.
-
-
- Of the Chess King and the Tarot Ace
-
- The move of this piece is one square every way, and answereth to
- to the action of the Spirit. Wherever it goeth, it commenceth and
- initiateth a fresh current, whence it is represented by the motion of
- only one square in any direction and there staying for this purpose
- before moving onward. So that his action is not hurried, but represents
- a balanced movement. Yet in his beginning of action is he at first a mute
- force, as though throned upon the water; as in the end of his action he
- is a life manifested and throned upon the earth. And herein is a mystery
- of the Lord Aeshoori (Osiris) when enthroned between Isis and Nephthys,
- thus representing the beginning and end of the action of Him in whom end
- and beginning are not, but rather concealment and then manifestation.
- Herein is a great mystery of life, for His Thrones are not in the two
- active elements, seeing that these latter are his horse and chariot of
- transition in the passage from concealment into manifestation. This
- piece, then, is the symboliser of the action of the potencies of the
- crosses on the Servient Squares.
-
-
- Of the Chess Knight, the Tarot King
-
- The move of this piece is three squares cornerwise every way (as
- in ordinary chess) and representeth the leaping action of the flickering
- flame. Wherefore also he is not stopped in his course by a piece or an
- intervening square, even as Fire seizing on a matter speedily rendereth
- it transparent. This piece representeth the action of Fire as the
- Revealer of the Strength of the Spirit, even as Hoor is the avenger of
- Aeshoori. It is a force potent and terrible, the King in the elemental
- operations.
-
- Thus it openeth the locked doors of matter and showeth forth the
- treasure hidden therein. Therefore hath all life its beginnings in a Fire
- Celestial. And the number of squares covered by the move of the Knight in
- the midst of the Board (reckoning from the Square on which he standeth,
- but not including it) is 16 squares, of which 8 are checked, and 8 are
- passed over.
-
-
- Of the Chess Queen, The Tarot Queen
-
- The move of this piece is unto every third square from her
- (reckoning the square whereon she standeth as the first) as well
- cornerwise, as well perpendicular, as horizontal. Thus again covering 16
- squares out of a square of 25 squares, of which 8 are threatened, and
- eight are passed over. But she threateneth not a piece upon the
- intervening square of her move. And her movement is as that of the waves
- of the sea, and (like the Knight) she is not hindered in her motion by a
- piece on an intervening square. This piece representeth the undulating
- action of water and of the sea, and she is ascribed unto the Great
- Goddess Isis, who is Cherisher of Life.
-
-
- Of Chess Bishop or Fool, the Tarot Prince
-
- The move is this piece is any number of squares cornerwise (that
- is only the diagonal) in any direction even unto the limits of the
- Tablet. He representeth the keen and swift wind, and he is ascribed unto
- the God Aroueris. He is stopped by a material barrier. He representeth
- the swift vehicle of the Spirit.
-
-
- Of Chess Castle of Rook, the Tarot Princess or Knave
-
- The move of this piece representeth the ponderous and formidable
- force of the earth and its motion is any number of squares in a square
- direction, perpendicular or horizontal (but not cornerwise) even unto the
- limits of the board.
-
- It is ascribed unto Nephthys the Goddess. It representeth the
- completed action of the Spirit in matter. Therefore is its movement
- square, and also stopped by intervening pieces, yet powerful from the
- length and breadth of its range.
-
-
- The Pawns
-
- The four pawns represent certain forces formed by each con-
- junction of the Spirit with each of the four elements severally, and they
- are severally ascribed unto Ameshet, Ahephi, Tmoumathph, and Kabexnuv,
- who stand before the face of Aeshoori. And their movement is but one
- square forward, perpendicular, and they threaten one square forward
- diagonal on each side, thus formulating the symbol of the Triangle, for
- they each represent a mixture of three elements under the presidency of
- the Spirit. Therefore, each is, as it were the servant of the God or
- Goddess, before whom he standeth. Yet, they be all, in a manner, alike in
- their action, although their Lords be different. Each is the servant of
- the God or Goddess whose element is expressed in his symbol, without its
- contrary.
-
-
- In each set of three elements, taken together, two must be
- contrary. Wherefore, for example, Ameshet, who represents Water, Fire,
- and Earth, is the servant of Nepythys, whose element Earth is expressed
- in his attribution without the contrary of Air.
-
- Ahephi, who represents Air, Fire, and Water, is the servant of
- Aroueris, whose attribution is Air.
-
- Tmoumathph, who represents Water, Air, and Earth, is the Servant
- of Isis, whose attribution is Water.
-
- Kabexnuv, who represents Fire, Air, and Earth, is the servant of
- Horus, whose attribution is Fire.
-
- One of the rules concerning the Pawns in actual play is that
- should one reach the 8th square of its column, it may be exchanged for
- the piece of which it is vice-gerent. That is, as in ordinary chess, a
- pawn which reaches the eighth square may be exchanged for any piece the
- player desires--but in Enochian chess the exchange is limited by the
- elemental attributions of the pieces. So that were an Ahephi pawn the
- servant of Aroueris, to survive the battle of the entire game and win
- through to the top of the board, it could be exchanged for a Bishop, even
- though the Bishop were untaken and still on the board. And so with the
- others.
-
- The opening of chess play is known under the technical title of
- "Awakening the Abodes." As already stated the game is set for four
- players, each of whom works the pieces at each of the four angles,
- playing in rotation. Should the game be used for the purposes of
- divination, the first player would be the querent, the one asking the
- question, or the person representing the matter about which information
- is required. The first player chooses which angle of the board he will
- play from, bearing in mind the divinatory qualities of the elements as
- set forth in the documents on Geomancy and Tarot.
-
- The major difference between Enochian Chess and the modern game
- is that in the former, when using it for divinatory purposes, the moves
- are decided by the throwing of a dice. Depending upon the number
- disclosed by the dice, so must a certain piece be moved, for the numbers
- are attributed to pieces. The actual details of the move--that is whether
- to right or left, backward or forward, to take an opponent or to press
- forward--are quite obviously left to the personal ingenium and divining
- mind of the player. The dice only determines specifically that such and
- such a piece shall be played.
-
- The Prime Mover, or the owner of the Ptah piece, plays first, and
- his first move is to be decided by the throw of a dice to indicate which
- piece or pawn he must first play. Each player follows in rotation,
- deosil, that is round the board with the sun from the prime player. First
- the prime player moves, and if his setting is Air, the follow the Water
- pieces, the Fire pieces, the Earth pieces, and then back again to the Air
- who is the prime mover.
-
- The actual attributions of the numbers on the dice to the
- Enochian chess-pieces are as follows:
-
- If the player throws:
-
- 1. He moves a King or any Pawn.
- 2. He moves a Knight.
- 3. He moves a Bishop.
- 4. He moves a Queen.
- 5. He moves a Castle.
- 6. He moves a Pawn.
-
- At the first move of the game, if the dice cast throws up 1, it
- clearly cannot apply to the King, for this piece cannot move at all until
- the pawns have been cleared before him. In that event, a pawn would
- require to be moved.
-
- The reason for the attribution of the numbers on the dice above
- shown to the chess-pieces are fairly simple. The explanation must be
- sought in the numbers and powers of the squares on the Sephirotic
- crosses. On the ten-squared cross, Kether, the Crown, is the first
- square, which is a fairly sound attribution to the King, who is Osiris,
- Spirit--the Number 1. Number 2 on the Cross is Chokmah, the Yod of
- Tetragrammaton, Abba, and therefore the Knight is appropriate. 3 is
- Binah, to which is referred in the Enochian attributions, the High
- Priestess card of the Tarot. The mitre of the High Priestess determines
- the selection of the Bishop. 4 is Chesed, to which is attributed the
- Tarot trump The Empress, who is the chess Queen. And 5 is the Castle,
- referred to Geburah, and the Tarot card The Tower struck by lightning.
- The remaining number 6 refers to the movement of any pawn, one square.
-
- It is not always necessary to use four players. Two individuals
- may play, each operating two lesser angles and two sets of pieces. Fire
- and Air would be pitted against Water and Earth. If this is done, then
- the two sets of elemental pieces of any player must be regarded as a
- single unit in practice. That is to say if the first player whose pieces
- are the allies of Fire and Air, checks the Earth King, the second player
- must not continue the movements of the Water pieces, which are his
- allies, until he has moved the Earth King out of check by any of the
- usual technical forms of chess. The reader who understands and
- appreciates ordinary chess manouevring will appreciate what is expected
- of him in the course of play.
-
- When the so-called "stale-mate" occurs, which is when a player
- has no piece or pawn that he can move without incurring check, that is
- the King not being in check but so placed that he could not move without
- getting in to check, the result is that the player whose King is affected
- loses his turn until his state of "stale-mate" is removed.
-
- For the purposes of Divination, an additional piece was employed.
- This was called the Ptah. Any book dealing with the Egyptian God-forms
- will describe the form in question. A small figure of this should be
- made, and on the board it will represent the question or matter of
- divination. The mode of employing it is simple. It has no power at all,
- and is not actually used in the play. It is only used by the first player
- to be set on any square in the Lesser Angle from which he begins his
- play. Any square, that is, except the one on which the King first stands.
- The King must reach, in the course of the game, this square on which the
- Ptah is set and remain there for one round of the game undisturbed--that
- is without moving therefrom--and unchecked. A knowledge of the nature of
- the Pyramids with their elemental composition, and some knowledge of the
- Angelic forces represented by those squares and Pyramids, will decide the
- player as to what square shall be selected for the placing of the Ptah.
- If the divinatory question concerns the fiery Lesser Angle of the Element
- of Earth, a question involving Capricornus and the figure Carcer ruled by
- Zazel, then the Ptah probably should be placed upon a square of the Angle
- which is the nature of Cardinal Earth, as representing the Yod type of
- Earth, or on Elemental Fire, that is the Heh (final) type of Fire. The
- ingenium of the interested student will guide his judgement herein.
-
-
- NOTES CONCERNING THE BOARDS AND
- THE PLAY GENERALLY
-
- Every Lesser Angle throughout the Tablets has a diagonal line of
- four squares starting from its prime square; which are allotted
- respectively to Aries, Gemini, Scorpio and Earth. From these four squares
- the Bishops can move one square into a square of Libra, Sagittarius,
- Taurus or Water, these completing the series of squares in that Lesser
- Angle in which a Bishop can move. Let us call this the Aries System of
- diagonal squares.
-
- This diagonal is crossed by another which in the Airy and Watery
- boards is composed of Cancer, Leo, Virgo and Air Squares, having as
- subsidiaries, squares of Aquarius, Pisces, Capricorn and Fire. In the
- Earthy and Fiery board the second series of four form the diagonal, and
- the first the subsidiaries. Let us call this the Cancer series.
-
- If we now examine the Boards we shall see that the Aries system
- of any Lesser Angle is joined diagonally to the Aries system of the other
- three Lesser Angles; and that the Cancer is also similarly joined to
- every other Cancer system. So that we have two systems of squares; viz:
- the Aries and the Cancer; of the whole, each containing four squares
- allotted to every sign it contains. This resembles the black and white
- systems of squares of the ordinary board; and it is as if we allotted the
- White to Aries, and the Black to Cancer.
-
- When beginning a game see to which system the Ptah square
- belongs. Because if it be a sqaure of the Aries system the attack of the
- opposing Queens is insignificant, while that of the Bishops is strong. In
- such a case the number of pieces is 6; 2 Bishops, 2 Knights and 2 Rooks.
- That is, in these matters the Airy attack is strong, and the Watery weak.
-
- If the Ptah be on a square of the Cancer System, one opposing
- Queen directly attacks this Square, but the Bishops do not. In this case
- the number of attacking pieces is 5; one Queen, 2 Knights and 2 Rooks.
- That is, in these matters the Airy attack is insignificant, while the
- Watery is strong.
-
- If an opposing Queen can attack the Ptah, the defence should note
- well which Queen it is and should remember that this fact greatly
- enhances her power. He should thereupon not hesitate to exchange what
- might otherwise be considered a more powerful piece for her. She should
- certainly be exchanged for a Bishop, and probably also for a Knight.
-
- The YHVH order of the pieces corresponds with their respective
- offensive and defensive Powers.
-
- Yod Knight The most offensive piece.
- Heh Queen More offensive than defensive.
- Vau Bishop More defensive than offensive.
- Heh (final) Rook Most defensive. That is in a general sense.
-
- Because, according to the circumstances of the actual play, every
- piece is able to assume both roles of attacking or defending.
-
- Note that, as in ordinary chess, opposing Kings may not occupy
- contiguous squares. There must always be one square between them. This,
- however, does not apply to the Kings who are allies. That is, if Fire and
- Air are allies, then the Kings of these elements may approach each other
- and occupy contigious squares. Naturally they do not check each another.
-
- When a King has once been moved from the corner square which he
- occupied with another piece at the beginning of the game neither he nor
- that piece can be moved back again to that square unless it be vacant.
-
- If the Prime Player's King is checked and he cannot move it, his
- game is arrested and his pieces cannot move until the pieces of his ally
- can release the King. That is to say that his pieces remain `in situ'
- but having during that time of check no power of action and can neither
- attack not threaten; they only block the squares occupied. If the allied
- King can be check-mated, his partner continues to play and to seek to
- release him. When both Kings are checkmated, the game is at an end, and
- the partners checkmated have lost the game. The game is also lost by the
- first player, when though neither he or his ally is checkmated, the
- enemies hold such a position that the Prime Player cannot possibly attain
- the Ptah square.
-
- The Knights or Fiery forces of the Elements meet and clash
- violently in all parts, and are strong in attack against every thing and
- everywhere. Their moves, like Fire, pass unarrested through the other
- elements in irregular courses like the lambent flame, leaping both
- diagonally and square-wise at every move. They contain the potential
- forces of the other pieces. Their force is similar to the Tarot King, and
- to Chokmah. They are the Abba forces, and with the Queens represent the
- Briatic forces of the scheme.
-
- The Queens or Watery forces of the Elements never clash with one
- another, but ever undulate onwards, each in its own course unaffected by
- opposing or crossing waves. But the Watery forces only move in their
- respective pre-ordained courses; they cannot leave their limits and enter
- upon the domain of others. Water, like Fire, is unarrested and
- undulating, and like Air and Earth it can act diagonally or square-wise,
- containing the potential force of Air and Earth. They are the Queen of
- the Tarot, and Binah. They are the Aimah, and are of Briah.
-
- The Bishops are subtle and sharp, Airy in quality, moving
- rapidly, but easily arrested in their course. They clash not with
- opposing Bishops, and the friendly Airs support each other in attack and
- defence. Where the active Airs whirl the passives cannot come. They are
- the forces of the Princes, and of Yetzirah, the Son.
-
- The Rooks are the heavy resisiting powers of the Princess, the
- Earth by nature, mighty indeed in action when preseded by the action of
- the other three. That is when in any matter the forces of Fire, Water,
- and Air have been absorbed and equilibrated, i.e. removed from the board,
- the mighty powers of the castles come into play. But woe to him who too
- early calls these ponderous forces forth.
-
- The Rooks moves through columns as through ranks. She is able,
- therefore, to reach every square on the board, and is very powerful. But
- her movement is very ponderous, and it is a piece that is not moved many
- times in a game unless the forces of the other Elements have been
- absorbed in its working out. While the Aleph, Mem, and Shin, forces are
- in full operation the Rook is easily attacked and with difficulty
- defended, unless she remain quiet, and act as a firm basis of support and
- defence to the side. If she, however, make the mistake of entering early
- into action she is nearly sure to fall a prey to the more subtle forces
- whose proper sphere is attacked.
-
- If the more subtle forces do not bring about a solution of the
- question, and the matter has to be fought out to the bitter end, that is,
- if the Yetziratic and Braitic forces are absorbed and balanced in the
- matter, then do the ponderous forces of Assiah, the Princess, engage in
- powerful combat.
-
- -oOo-
-
-
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